title: [Serious game as a therapeutic tool in psychiatry: A systematic review].
abstract: BACKGROUND
  The growing field of new technologies offers new ways to tackle psychiatric disorders (e.g. virtual reality therapy, neurofeedback, etc.). Serious games (SG) are computer applications combining serious aspects with the fun side of video games. This kind of new media could find applications to treat psychiatric disorders.
  
  
  OBJECTIVE
  This paper summarizes available data in the literature about therapeutic interventions using SG in psychiatry.
  
  
  METHODS
  A Medline search was conducted in May 2014 using the following Medical Subject Headings (MESH) terms: "video games", "mental disorders", and "psychotherapy".
  
  
  RESULTS
  Only 10 relevant references were identified according to our inclusion criteria. These studies show that SG are very interesting tools to improve the management of psychiatric disorders. However, only low-level evidence is available to support treatment with SG in patients suffering from psychiatric disorders. Indeed, randomized controlled trials are rare in this field of research.
  
  
  CONCLUSIONS
  SG provide promising therapeutic innovations for the management of psychiatric disorders. Moreover, they could easily be developed in accordance with current dimensional approaches. Finally, major issues to facilitate the implementation of future work on SG in psychiatry are discussed.
authors.affiliation: UMR9193-PsychiC-SCALab, pôle de psychiatrie, CNRS, université de Lille, CHU de Lille, 59000 Lille, France. Electronic address: thomas.fovet@chru-lille.fr.
authors.forename: T
authors.initials: T
authors.lastname: Fovet
authors.affiliation: Unité de neurophysiologie et psychophysiologie, pôle de psychiatrie universitaire, CHU Sainte-Marguerite, 270, boulevard Sainte-Marguerite, 13009 Marseille, France; Laboratoire de neurosciences cognitives (LNC), UMR CNRS 7291, 31 Aix-Marseille université, site Saint-Charles, 3, place Victor-Hugo, 13331 Marseille cedex 3, France.
authors.forename: J-A
authors.initials: JA
authors.lastname: Micoulaud-Franchi
authors.affiliation: UMR9193-PsychiC-SCALab, pôle de psychiatrie, CNRS, université de Lille, CHU de Lille, 59000 Lille, France.
authors.forename: G
authors.initials: G
authors.lastname: Vaiva
authors.affiliation: UMR9193-PsychiC-SCALab, pôle de psychiatrie, CNRS, université de Lille, CHU de Lille, 59000 Lille, France.
authors.forename: P
authors.initials: P
authors.lastname: Thomas
authors.affiliation: UMR9193-PsychiC-SCALab, pôle de psychiatrie, CNRS, université de Lille, CHU de Lille, 59000 Lille, France.
authors.forename: R
authors.initials: R
authors.lastname: Jardri
authors.affiliation: UMR9193-PsychiC-SCALab, pôle de psychiatrie, CNRS, université de Lille, CHU de Lille, 59000 Lille, France.
authors.forename: A
authors.initials: A
authors.lastname: Amad
mesh_terms: D005717:Games, Experimental; D006801:Humans; D001523:Mental Disorders / Q000523:psychology / Q000628:therapy*; D011570:Psychiatry / Q000379:methods*; D011613:Psychotherapy / Q000379:methods*; D016032:Randomized Controlled Trials as Topic; D018910:Video Games
keywords: Jeu vidéo; Pathologie psychiatrique; Psychiatric disorder; Psychiatrie; Psychiatry; Psychotherapy; Psychothérapie; Serious game; Video game