Online role-play simulations with emotionally responsive avatars for the early detection of Native youth psychological distress, including depression and suicidal ideation.
Gatekeeper training is a widely used prevention method for training local community members to recognize the signs and symptoms of suicide and to support appropriate referrals for mental health. Training community "gatekeepers" is critical for increasing access to care for those youth who are in need, as youth often turn first to family and friends for help. This study examines the outcomes at pre-training, post-training, and 3-month follow-up for American Indian and Alaska Native (AI/AN) students, teachers, and faculty completing online role-play gatekeeper training simulations. The simulations use emotionally responsive avatars that have memory and personality, and respond like real students experiencing psychological distress in realistic situations. Data from 86 matched pairs showed significant increases in self-identified gatekeeper attitudes of preparedness, likelihood (behavioral intent) and self-efficacy to engage in helping behaviors (i.e., identifying those in psychological distress, talking to them, and supporting a referral for services) 3 months after training. This study provides promising evidence for use of online avatar-based training with AI/AN communities and has the potential to address many of the current challenges with gatekeeper training in Indian Country.
Jami
J
Bartgis
Glenn
G
Albright
D000328:Adult; D000072957:Alaska Natives / Q000523:psychology*; D003863:Depression / Q000175:diagnosis*; D042241:Early Diagnosis; D005178:Faculty; D005260:Female; D006801:Humans; D007198:Indians, North American / Q000523:psychology*; D020407:Internet; D008297:Male; D008875:Middle Aged; D016544:Patient Simulation; D012381:Role Playing; D000070777:School Teachers; D013315:Stress, Psychological / Q000175:diagnosis*; D013334:Students; D059020:Suicidal Ideation; D055815:Young Adult