title: Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention.
abstract: Squire's Quest! II: Saving the Kingdom of Fivealot, an online video game, promotes fruit and vegetable (FV) consumption. An evaluation study varied the type of implementation intentions used during the goal-setting process (none, action, coping, or both action and coping plans). Participants who created action plans reported higher FV consumption 6 months after baseline. This study assessed changes by specific meal in that study.
  
  
  
  A total of 400 fourth- and fifth-grade children completed 3 24-hour recalls at baseline and 6 months later. These were averaged to obtain FV intake. Analyses used repeated-measures ANCOVA.
  
  
  
  There was a significant group by time effect for vegetables at 6 months (P = .01); Action (P = .01) and coping (P = .04) group participants reported higher vegetable intake at dinner. There were significant increases in fruit intake at breakfast (P = .009), lunch (P = .01), and snack (P < .001).
  
  
  
  Setting meal-specific goals and action or coping plans may enable children to overcome barriers and consume FV.
authors.affiliation: US Department of Agriculture/Agricultural Research Center, Children's Nutrition Research Center, Baylor College of Medicine, Houston, TX. Electronic address: kcullen@bcm.edu.
authors.forename: Karen W
authors.initials: KW
authors.lastname: Cullen
authors.affiliation: US Department of Agriculture/Agricultural Research Center, Children's Nutrition Research Center, Baylor College of Medicine, Houston, TX.
authors.forename: Yan
authors.initials: Y
authors.lastname: Liu
authors.affiliation: US Department of Agriculture/Agricultural Research Center, Children's Nutrition Research Center, Baylor College of Medicine, Houston, TX.
authors.forename: Debbe I
authors.initials: DI
authors.lastname: Thompson
mesh_terms: D000328:Adult; D002648:Child; D004032:Diet / Q000706:statistics & numerical data*; D005247:Feeding Behavior; D005260:Female; D005638:Fruit; D006293:Health Promotion / Q000379:methods*; D006801:Humans; D008297:Male; D008875:Middle Aged; D010290:Parents; D014675:Vegetables; D018910:Video Games
keywords: children; fruit; implementation intentions; vegetables; video game