title: Wii, Kinect, and Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College Students.
abstract: Nintendo Wii, Sony Playstation Move, andMicrosoft XBOX Kinectare home video gaming systems that involve player movement to control on-screen game play. Numerous investigations have demonstrated that playing Wii is moderate physical activity at best, but Move and Kinect have not been as thoroughly investigated. The purpose of this study was to compare heart rate, oxygen consumption, and ventilation while playing the gamesWiiBoxing,KinectBoxing, andMoveGladiatorial Combat. Heart rate, oxygen consumption, and ventilation were measured at rest and during a graded exercise test in 10 males and 9 females (19.8 ± 0.33 y, 175.4 ± 2.0 cm, 80.2 ± 7.7 kg,). On another day, in a randomized order, the participants playedWiiBoxing, KinectBoxing, andMoveGladiatorial Combat while heart rate, ventilation, and oxygen consumption were measured. There were no differences in heart rate (116.0 ± 18.3 vs. 119.3 ± 17.6 vs. 120.1 ± 17.6 beats/min), oxygen consumption (9.2 ± 3.0 vs. 10.6 ± 2.4 vs. 9.6 ± 2.4 ml/kg/min), or minute ventilation (18.9 ± 5.7 vs. 20.8 ± 8.0 vs. 19.7 ± 6.4 L/min) when playing Wii boxing, Kinect boxing, or Move Gladiatorial Combat (respectively). PlayingNintendo WiiBoxing,XBOX KinectBoxing, andSony PlayStation MoveGladiatorial Combat all increase heart rate, oxygen consumption, and ventilation above resting levels but there were no significant differences between gaming systems. Overall, playing a "physically active" home video game system does not meet the minimal threshold for moderate intensity physical activity, regardless of gaming system.
authors.affiliation: Human Performance Laboratory, Department of Health, Physical Education, Recreation and Leisure Studies, University of Nebraska Kearney, Kearney, NE, USA.
authors.forename: Krista S
authors.initials: KS
authors.lastname: Scheer
authors.affiliation: Human Performance Laboratory, Department of Health, Physical Education, Recreation and Leisure Studies, University of Nebraska Kearney, Kearney, NE, USA.
authors.forename: Sarah M
authors.initials: SM
authors.lastname: Siebrant
authors.affiliation: Human Performance Laboratory, Department of Health, Physical Education, Recreation and Leisure Studies, University of Nebraska Kearney, Kearney, NE, USA.
authors.forename: Gregory A
authors.initials: GA
authors.lastname: Brown
authors.affiliation: Department of Sport and Movement Studies, University of Johannesburg, Gauteng, REPUBLIC of SOUTH AFRICA.
authors.forename: Brandon S
authors.initials: BS
authors.lastname: Shaw
authors.affiliation: Department of Sport and Movement Studies, University of Johannesburg, Gauteng, REPUBLIC of SOUTH AFRICA; Office of the Deputy Pro Vice-Chancellor: Research, Monash South Africa, Gauteng, REPUBLIC of SOUTH AFRICA.
authors.forename: Ina
authors.initials: I
authors.lastname: Shaw
keywords: Energy metabolism; exercise; health promotion; physiology; user-computer interface