title: Perceived Spaciousness and Preference in Sequential Experience.
abstract: We assessed the perceived spaciousness and preference for a destination space in relation to six attributes (size, lighting, window size, texture, wall mural, and amount of furniture) of it and of the space experienced before it.
  
  
  
  Studies have examined effects of these attributes but not for dynamic experience or preference.
  
  
  
  We created 24 virtual reality walks between each possible pair of two levels of each attribute. For each destination space, 31 students (13 men, 18 women) rated spaciousness and 30 students (16 men, 14 women) rated preference. We conducted separate 2 × 2 repeated-measure ANOVAs across each condition for perceived spaciousness and preference.
  
  
  
  Participants judged the space that was larger, was more brightly lit, with a larger window, or with less furniture as the more spacious. These attributes also increased preference. Consonant with adaptation-level theory, participants judged offices as higher in spaciousness and preference if preceded by a space that was smaller, was more dimly lit, or had smaller windows.
  
  
  
  The findings suggest that perceived spaciousness varies with size, lightness, window size, and amount of furniture but that perception also depends on the size, lightness, and size of the space experienced before.
  
  
  
  Designers could use the findings to manipulate features to make a space appear larger or more desirable.
authors.affiliation: Shahid Beheshti University, Tehran, Iran s_bokharaee@sbu.ac.ir.
authors.forename: Saleheh
authors.initials: S
authors.lastname: Bokharaei
authors.affiliation: The Ohio State University, Columbus.
authors.forename: Jack L
authors.initials: JL
authors.lastname: Nasar
mesh_terms: D000328:Adult; D003258:Consumer Behavior; D005260:Female; D006801:Humans; D007600:Judgment / Q000502:physiology*; D008297:Male; D013028:Space Perception / Q000502:physiology*; D055815:Young Adult
keywords: affective factors; architecture; built environment; design; environmental design; illumination; methods and skills; physical/ambient environment; psychometrics; scaling; simulation and virtual reality; social processes; virtual environments; workspace; workstation