Efficient patient modeling for visuo-haptic VR simulation using a generic patient atlas.
OBJECTIVE
This work presents a new time-saving virtual patient modeling system by way of example for an existing visuo-haptic training and planning virtual reality (VR) system for percutaneous transhepatic cholangio-drainage (PTCD).


METHODS
Our modeling process is based on a generic patient atlas to start with. It is defined by organ-specific optimized models, method modules and parameters, i.e. mainly individual segmentation masks, transfer functions to fill the gaps between the masks and intensity image data. In this contribution, we show how generic patient atlases can be generalized to new patient data. The methodology consists of patient-specific, locally-adaptive transfer functions and dedicated modeling methods such as multi-atlas segmentation, vessel filtering and spline-modeling.


RESULTS
Our full image volume segmentation algorithm yields median DICE coefficients of 0.98, 0.93, 0.82, 0.74, 0.51 and 0.48 regarding soft-tissue, liver, bone, skin, blood and bile vessels for ten test patients and three selected reference patients. Compared to standard slice-wise manual contouring time saving is remarkable.


CONCLUSIONS
Our segmentation process shows out efficiency and robustness for upper abdominal puncture simulation systems. This marks a significant step toward establishing patient-specific training and hands-on planning systems in a clinical environment.
Institute of Medical Informatics, University of Lübeck, Lübeck, Germany. Electronic address: mastmeyer@imi.uni-luebeck.de.
Andre
A
Mastmeyer
Institute of Medical Informatics and the Graduate School for Computing in Medicine and Life Sciences, University of Lübeck, Lübeck, Germany.
Dirk
D
Fortmeier
Institute of Medical Informatics, University of Lübeck, Lübeck, Germany.
Heinz
H
Handels
D000465:Algorithms; D006801:Humans; D008962:Models, Theoretical; D014584:User-Computer Interface
Atlas-based segmentation; Cloud computing; Efficient CT image segmentation; Full body segmentation; Virtual reality simulation