title: Serious Game Co-Design for Children with Type 1 Diabetes.
abstract: Co-design or participatory design has emerged as a useful concept where stakeholders and end-users have a greater stake in designing the end product. To date, few accounts exist of the use of the concept in serious game design, especially for children with chronic diseases. We report initial steps in serious game co-design for children with type 1 diabetes. Participants included 14 children (mean age 8.6 years, range of 4-13) who were invited to sketch a diabetes game. The most prevalent themes that emerged from the sketches (N=17) include blood glucose monitoring (n=12), nutrition (n=8) and insulin (n=8); all of which are consistent with diabetes education guidelines. Co-design is a promising concept for understanding children's world-view when designing healthcare games.
authors.affiliation: University Hospital of North Norway, Tromsø, Norway.
authors.forename: Taridzo
authors.initials: T
authors.lastname: Chomutare
authors.affiliation: University Hospital of North Norway, Tromsø, Norway.
authors.forename: Svein-Gunnar
authors.initials: SG
authors.lastname: Johansen
authors.affiliation: University Hospital of North Norway, Tromsø, Norway.
authors.forename: Gunnar
authors.initials: G
authors.lastname: Hartvigsen
authors.affiliation: University Hospital of North Norway, Tromsø, Norway.
authors.forename: Eirik
authors.initials: E
authors.lastname: Årsand
mesh_terms: D000293:Adolescent; D015190:Blood Glucose Self-Monitoring; D002648:Child; D002675:Child, Preschool; D003922:Diabetes Mellitus, Type 1 / Q000628:therapy*; D004032:Diet; D005260:Female; D006801:Humans; D007004:Hypoglycemic Agents / Q000008:administration & dosage; D007328:Insulin / Q000008:administration & dosage; D008297:Male; D010347:Patient Care Planning; D010353:Patient Education as Topic / Q000379:methods*; D012985:Software Design; D018910:Video Games
chemical_list: D007004:Hypoglycemic Agents; D007328:Insulin