title: Play and Learn: Developing a Social Game for Children with Diabetes.
abstract: While serious games in healthcare have gained much attention in recent years, the pedagogical, social or behavioural frameworks tied to the game elements are still poorly understood. We report the prototyping effort as work-in-progress for a serious social gaming framework for children with diabetes. Motivation theories were combined with child education literature to evaluate potential elements of the framework. Based on the evaluation, we designed cooperation, social comparison and focus on positive achievements as core game elements, and limited the extent of competition. Examining the theoretical foundations that underpin different elements of serious games promises a greater understanding of effective gaming techniques for healthcare.
authors.affiliation: University Hospital of North Norway, Tromsø, Norway.
authors.forename: Taridzo
authors.initials: T
authors.lastname: Chomutare
authors.affiliation: University Hospital of North Norway, Tromsø, Norway.
authors.forename: Svein-Gunnar
authors.initials: SG
authors.lastname: Johansen
authors.affiliation: University Hospital of North Norway, Tromsø, Norway.
authors.forename: Eirik
authors.initials: E
authors.lastname: Årsand
authors.affiliation: University Hospital of North Norway, Tromsø, Norway.
authors.forename: Gunnar
authors.initials: G
authors.lastname: Hartvigsen
mesh_terms: D002648:Child; D003922:Diabetes Mellitus, Type 1 / Q000628:therapy*; D005716:Game Theory; D006801:Humans; D007398:Interpersonal Relations; D007858:Learning; D063731:Mobile Applications; D009042:Motivation; D010353:Patient Education as Topic / Q000379:methods*; D012648:Self Care / Q000379:methods*; D018910:Video Games