title: Optimizing visual comfort for stereoscopic 3D display based on color-plus-depth signals.
abstract: Visual comfort is a long-facing problem in stereoscopic 3D (S3D) display. In this paper, targeting to produce S3D content based on color-plus-depth signals, a general framework for depth mapping to optimize visual comfort for S3D display is proposed. The main motivation of this work is to remap the depth range of color-plus-depth signals to a new depth range that is suitable to comfortable S3D display. Towards this end, we first remap the depth range globally based on the adjusted zero disparity plane, and then present a two-stage global and local depth optimization solution to solve the visual comfort problem. The remapped depth map is used to generate the S3D output. We demonstrate the power of our approach on perceptually uncomfortable and comfortable stereoscopic images.
authors.forename: Feng
authors.initials: F
authors.lastname: Shao
authors.forename: Qiuping
authors.initials: Q
authors.lastname: Jiang
authors.forename: Randi
authors.initials: R
authors.lastname: Fu
authors.forename: Mei
authors.initials: M
authors.lastname: Yu
authors.forename: Gangyi
authors.initials: G
authors.lastname: Jiang
mesh_terms: D003116:Color; D003867:Depth Perception; D021621:Imaging, Three-Dimensional / Q000379:methods*