title: The use of commercial video games in rehabilitation: a systematic review.
abstract: The aim of this paper was to investigate the effect of commercial video games (VGs) in physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE Journals Online, and ScienceDirect) using combinations of the following free-text terms: commercial games, video games, exergames, serious gaming, rehabilitation games, PlayStation, Nintendo, Wii, Wii Fit, Xbox, and Kinect. The search was limited to peer-reviewed English journals. The beginning of the search time frame was not restricted and the end of the search time frame was 31 December 2015. Only randomized controlled trial, cohort, and observational studies evaluating the effect of VGs on physical rehabilitation were included in the review. A total of 4728 abstracts were screened, 275 were fully reviewed, and 126 papers were eventually included. The following information was extracted from the selected studies: device type, number and type of patients, intervention, and main outcomes. The integration of VGs into physical rehabilitation has been tested for various pathological conditions, including stroke, cerebral palsy, Parkinson's disease, balance training, weight loss, and aging. There was large variability in the protocols used (e.g. number of sessions, intervention duration, outcome measures, and sample size). The results of this review show that in most cases, the introduction of VG training in physical rehabilitation offered similar results as conventional therapy. Therefore, VGs could be added as an adjunct treatment in rehabilitation for various pathologies to stimulate patient motivation. VGs could also be used at home to maintain rehabilitation benefits.
authors: aLaboratory of Anatomy, Biomechanics and Organogenesis (LABO), Université Libre de Bruxelles bDepartment of Electronics and Informatics - ETRO, Vrije Universiteit Brussel, Brussels cDepartment of Future Health, iMinds, Ghent, Belgium dInstitute of Computer Science and Mathematics, Slovak University of Technology, Bratislava, Slovakia.
authors: Bruno
authors: B
authors: Bonnechère
authors: Bart
authors: B
authors: Jansen
authors: Lubos
authors: L
authors: Omelina
authors: Serge
authors: S
authors: Van Sint Jan
mesh_terms: D002547:Cerebral Palsy / Q000534:rehabilitation*; D015331:Cohort Studies; D003131:Combined Modality Therapy; D005260:Female; D006801:Humans; D064887:Observational Studies as Topic; D017063:Outcome Assessment, Health Care; D010300:Parkinson Disease / Q000534:rehabilitation*; D026741:Physical Therapy Modalities; D004856:Postural Balance; D011596:Psychomotor Disorders / Q000534:rehabilitation*; D016032:Randomized Controlled Trials as Topic; D000071939:Stroke Rehabilitation / Q000379:methods*; D018910:Video Games