Motor Improvement Using Motion Sensing Game Devices for Cerebral Palsy Rehabilitation.
The authors aimed to investigate the effects of an intervention based on interactive game set with the movement sensor Kinect on children with cerebral palsy (CP). Twenty-eight participants were recruited. Their age was between 3 and 12 years old, and rated as level I, II, or III on the Gross Motor Function Classification System. They played two games from the Xbox 360 Kinect system and were evaluated using the Gross Motor Function Measure (GMFM) after a period of 8 weeks. The intervention led to significant motor function improvement as increase of the global scores on the GMFM (p < .001). Rehabilitation interventions using the Xbox 360 Kinect interactive games may represent useful tools for children with CP.
a Rehabilitation Sciences , Universidade Federal de Ciências da Saúde de Porto Alegre (UFCSPA) , Brazil.|b Physical Medicine and Rehabilitation Service , Hospital de Clínicas de Porto Alegre (HCPA) , Brazil.
Fabiana Rita
FR
Camara Machado
a Rehabilitation Sciences , Universidade Federal de Ciências da Saúde de Porto Alegre (UFCSPA) , Brazil.
Priscilla Pereira
PP
Antunes
a Rehabilitation Sciences , Universidade Federal de Ciências da Saúde de Porto Alegre (UFCSPA) , Brazil.
Jandara De Moura
JM
Souza
b Physical Medicine and Rehabilitation Service , Hospital de Clínicas de Porto Alegre (HCPA) , Brazil.|c Department of Surgery , School of Medicine, Universidade Federal do Rio Grande do Sul (UFRGS) , Porto Alegre , Brazil.
Antônio Cardoso Dos
ACD
Santos
d Department of Psychology , Universidade Federal de Ciências da Saúde de Porto Alegre (UFCSPA) , Brazil.
Daniela Centenaro
DC
Levandowski
a Rehabilitation Sciences , Universidade Federal de Ciências da Saúde de Porto Alegre (UFCSPA) , Brazil.|d Department of Psychology , Universidade Federal de Ciências da Saúde de Porto Alegre (UFCSPA) , Brazil.
Alcyr Alves De
AA
Oliveira
D002547:Cerebral Palsy / Q000503:physiopathology* / Q000534:rehabilitation*; D002648:Child; D002675:Child, Preschool; D005260:Female; D006801:Humans; D008297:Male; D009048:Motor Skills / Q000502:physiology*; D000066530:Neurological Rehabilitation / Q000295:instrumentation* / Q000379:methods; D017063:Outcome Assessment, Health Care; D012720:Severity of Illness Index; D018910:Video Games
Xbox 360 Kinect; cerebral palsy; interactive games; motor rehabilitation