title: Testing the relationship between mimicry, trust and rapport in virtual reality conversations.
abstract: People mimic each other's actions and postures during everyday interactions. It is widely believed this mimicry acts as a social glue, leading to increased rapport. We present two studies using virtual reality to rigorously test this hypothesis. In Study 1, 50 participants interacted with two avatars who either mimicked their head and torso movements at a 1 or 3 second time delay or did not mimic, and rated feelings of rapport and trust toward the avatars. Rapport was higher towards mimicking avatars, with no effect of timing. In Study 2, we aimed to replicate this effect in a pre-registered design and test whether it is modulated by cultural ingroup-outgroup boundaries. Forty participants from European or East Asian backgrounds interacted with four avatars, two of European appearance and two of East Asian appearance. Two avatars mimicked while the other two did not. We found no effects of mimicry on rapport or trust ratings or implicit trust behaviour in a novel maze task, and no effects of group status or interactions. These null results were calculated in line with our pre-registration. We conclude that being mimicked does not always increase rapport or trust, and make suggestions for future directions.
authors.affiliation: University College London, UK.
authors.forename: Joanna
authors.initials: J
authors.lastname: Hale
authors.affiliation: University College London, UK.
authors.forename: Antonia F De C
authors.initials: AF
authors.lastname: Hamilton
mesh_terms: D000328:Adult; D003142:Communication; D004644:Emotions / Q000502:physiology; D005260:Female; D006801:Humans; D007398:Interpersonal Relations; D008297:Male; D012919:Social Behavior; D035502:Trust / Q000523:psychology*; D014584:User-Computer Interface; D000076142:Virtual Reality