title: Health Behaviour Change Through Computer Games: Characterising Interventions.
abstract: Recently games in the form of video, computer, or mobile apps have been utilised as an effective component of interventions for health behaviour change. This paper provides an overview of related projects reported in peer-review literature in the period 2006 to 2016. Nine highly relevant references were considered for analysis. The findings are presented according to 3 dimensions of characterisation: health intention, behaviour change principle, and health purpose.
authors: School of Health Sciences, Flinders University, Bedford Park SA, Australia.
authors: Nathan
authors: N
authors: Poultney
authors: School of Health Sciences, Flinders University, Bedford Park SA, Australia.
authors: Anthony
authors: A
authors: Maeder
authors: School of Computing, Engineering & Mathematics, Western Sydney University, Penrith NSW, Australia.
authors: Jeewani Anupama
authors: JA
authors: Ginige
mesh_terms: D015438:Health Behavior; D006293:Health Promotion / Q000379:methods*; D006801:Humans; D033182:Intention; D063731:Mobile Applications; D018910:Video Games