title: A Serious Games Platform for Cognitive Rehabilitation with Preliminary Evaluation.
abstract: In recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating them during their road to recovery. This paper reviews Serious Games and user interfaces in rehabilitation area and details a Serious Games platform for Cognitive Rehabilitation that includes a set of features such as: natural and multimodal user interfaces and social features (competition, collaboration, and handicapping) which can contribute to augment the motivation of patients during the rehabilitation process. The web platform was tested with healthy subjects. Results of this preliminary evaluation show the motivation and the interest of the participants by playing the games.
authors.affiliation: ESTG/IPVC - Escola Superior de Tecnologia e Gestão, Instituto Politécnico de Viana do Castelo, Viana do Castelo, Portugal. paularego@estg.ipvc.pt.|LIACC - Laboratório de Inteligência Artificial e Ciência de Computadores, Porto, Portugal. paularego@estg.ipvc.pt.
authors.forename: Paula Alexandra
authors.identifier: http://orcid.org/0000-0001-8188-1804
authors.initials: PA
authors.lastname: Rego
authors.affiliation: DSI/EEUM - Departamento de Sistemas de Informação, Escola de Engenharia da Universidade do Minho, Guimarães, Portugal.
authors.forename: Rui
authors.initials: R
authors.lastname: Rocha
authors.affiliation: LIACC - Laboratório de Inteligência Artificial e Ciência de Computadores, Porto, Portugal.|ESS/PP - Escola Superior de Saúde, Politécnico do Porto, Porto, Portugal.|INESC-TEC - Instituto de Engenharia de Sistemas e Computadores, Tecnologia e Ciência, Porto, Portugal.
authors.forename: Brígida Mónica
authors.initials: BM
authors.lastname: Faria
authors.affiliation: LIACC - Laboratório de Inteligência Artificial e Ciência de Computadores, Porto, Portugal.|DSI/EEUM - Departamento de Sistemas de Informação, Escola de Engenharia da Universidade do Minho, Guimarães, Portugal.|Centro ALGORITMI, Universidade do Minho, Guimarães, Portugal.
authors.forename: Luís Paulo
authors.initials: LP
authors.lastname: Reis
authors.affiliation: ESTG/IPVC - Escola Superior de Tecnologia e Gestão, Instituto Politécnico de Viana do Castelo, Viana do Castelo, Portugal.|LIACC - Laboratório de Inteligência Artificial e Ciência de Computadores, Porto, Portugal.
authors.forename: Pedro Miguel
authors.initials: PM
authors.lastname: Moreira
mesh_terms: D003072:Cognition Disorders / Q000534:rehabilitation*; D005133:Eye Movements; D005149:Facial Expression; D006801:Humans; D007398:Interpersonal Relations; D009042:Motivation; D009068:Movement; D010363:Pattern Recognition, Automated / Q000379:methods; D049250:Speech Recognition Software; D014584:User-Computer Interface; D018910:Video Games
keywords: Cognitive rehabilitation; Games; Health informatics; Natural user interfaces; Rehabilitation; Serious games