title: Solitary Active Videogame Play Improves Executive Functioning More Than Collaborative Play for Children with Special Needs.
abstract: OBJECTIVE
  This pilot study examined the impact of playing an active videogame on executive functioning (EF) skills for children with special needs, who typically have lower EF skills.
  
  
  METHODS
  Acute EF change was measured in 36 children with a range of special needs, including mental health disorders and developmental disabilities. Participants were assigned to one of two active videogame conditions: playing alone and playing with a peer. Two different EF tasks were conducted pre- and postplay.
  
  
  RESULTS
  Children who played alone increased their accuracy performance more than children in the paired-play condition on two measures of EF. The study explored potential covariates of prior videogame experience, age, and enjoyment, but none of these variables related to EF change.
  
  
  CONCLUSIONS
  This study's findings support active videogame play as an activity that can boost EF skills for children with special needs when they play alone. Future research should continue to examine the relationships between EF and active videogame play with a peer to elucidate the contributions of social interactions.
authors.affiliation: 1 McSilver Institute for Poverty Policy and Research, Silver School of Social Work, New York University , New York, New York.
authors.forename: Rachel M
authors.initials: RM
authors.lastname: Flynn
authors.affiliation: 2 Teachers College, Columbia University , New York, New York.
authors.forename: Nirmaliz
authors.initials: N
authors.lastname: Colon
mesh_terms: D000293:Adolescent; D001289:Attention Deficit Disorder with Hyperactivity / Q000523:psychology* / Q000628:therapy; D000067877:Autism Spectrum Disorder / Q000523:psychology* / Q000628:therapy; D002648:Child; D056344:Executive Function; D015444:Exercise / Q000523:psychology*; D005240:Feasibility Studies; D006801:Humans; D001523:Mental Disorders / Q000523:psychology* / Q000628:therapy; D010290:Parents; D010865:Pilot Projects; D011897:Random Allocation; D012919:Social Behavior; D011795:Surveys and Questionnaires; D018910:Video Games / Q000523:psychology*
keywords: Cognitive health; Developmental disorders; Exergames; Psychology