title: Motives Matter: Motives for Playing Pokémon Go and Implications for Well-Being.
abstract: Mobile games such as Pokémon Go have become a major form of entertainment, and yet little is known about why people play the games and how their motives associate with well-being. Although literature on motives for playing video and online games is informative, the findings may not reflect the full spectrum of mobile gaming motives due to some unique affordances of mobile games (e.g., mobility). To catch up with the evolving gaming context, a popular mobile game, Pokémon Go, was taken as an example to explore individuals' mobile gaming motives. A Pokémon Go Motive Scale was developed. Seven motives were identified through factor analyses based on survey data from 262 Pokémon Go players (45 percent women; Mage= 30.71, standard deviation = 7.77): Exercise, Fun, Escapism, Nostalgia, Friendship Maintenance, Relationship Initiation, and Achievement. Both Fun and Friendship Maintenance were positive correlates of well-being, whereas Escapism and Nostalgia were negative correlates. Relationship Initiation was associated with both better and poorer well-being. Implications of the findings are discussed.
authors.affiliation: 1 Department of Counseling, Educational Psychology and Research, University of Memphis , Memphis, Tennessee.
authors.forename: Chia-Chen
authors.initials: CC
authors.lastname: Yang
authors.affiliation: 2 The Center of Internet Plus Social Psychology, Department of Psychology, Renmin University of China , Beijing, China .
authors.forename: Dong
authors.initials: D
authors.lastname: Liu
mesh_terms: D000328:Adult; D005260:Female; D033062:Friends; D006801:Humans; D008297:Male; D009042:Motivation; D011998:Recreation; D018910:Video Games / Q000523:psychology*; D055815:Young Adult
keywords: gaming; gaming motive; mobile game; well-being