title: Pokémon Go: Ubiquitous Computing Delivering Better Health or Co-Incidental Health Benefits from Technology Use? A Participatory Observational Study.
abstract: Stimulating sustained behavioural change through information and technology has been an aim of much health informatics research. Traditional approaches use technology to mediate communications between health professionals and patients. More recent lifestyle technologies engage the patient directly with information and advice - but what of the phenomena that is Pokémon Go - does it point to another way of achieving health benefits through fun? This paper aims to explore some of the conceptual questions for health informatics stimulated by the phenomenal popularity of Pokémon Go. The paper is grounded analysis of data generated through a preliminary participatory observational study in Australia.
authors.affiliation: School of Medicine, Faculty of Health, University of Tasmania.
authors.forename: Kwang Chien
authors.initials: KC
authors.lastname: Yee
authors.affiliation: eHealth Services Research Group (eHSRG), University of Tasmania.
authors.forename: Ming Chao
authors.initials: MC
authors.lastname: Wong
authors.affiliation: eHealth Services Research Group (eHSRG), University of Tasmania.
authors.forename: Paul
authors.initials: P
authors.lastname: Turner
mesh_terms: D001315:Australia; D003142:Communication; D006282:Health Personnel; D006801:Humans; D008490:Medical Informatics
keywords: Ubiquitous computing; communication; ehealth; health informatics