title: Self-Paced Team-Sport Match Simulation Results in Reductions in Voluntary Activation and Modifications to Biological, Perceptual, and Performance Measures at Halftime and for up to 96 Hours Postmatch.
abstract: Tofari, PJ, Kemp, JG, and Cormack, SJ. Self-paced team-sport match-simulation results in reductions in voluntary activation and modifications to biological, perceptual, and performance measures at halftime and for up to 96 hours postmatch. J Strength Cond Res 32(12): 3561-3572, 2018-Assessing responses to soccer match play is limited by match variability or unrealistic simulations. To address this, the biological, perceptual, and performance responses were assessed using a self-paced, simulated soccer match protocol using a nonmotorized treadmill. Twelve male team-sport athletes performed the 90-minute simulation. Match activity, quadriceps twitch interpolation (voluntary activation [%VA] and potentiated twitch [POT]), biochemical markers, strength and power performance, rating of perceived exertion (RPE), and self-report wellness were collected prematch, halftime, postmatch, and 2, 24, 48, 72, and 96-hour postmatch. Change compared with prematch was calculated using effect size ±90% confidence limit, and relationships were assessed using regression analysis. Subjects covered 12,445.8 ± 768.7 m at 87.1 ± 3.2% maximal heart rate (mean ± SD). Reductions in %VA and POT was present at halftime (-0.38 ± 0.46 and -0.79 ± 0.30, respectively) and persisted postmatch. Squat jump height decreased at halftime (-0.42 ± 0.31) and was decreased until Post96. Perceptual fatigue, soreness (-0.92 ± 0.88 and -1.49 ± 0.76, respectively), and creatine kinase (CK) (1.11 ± 0.43) peaked at Post24. Pretest strength (N·kg) correlated with changes in CK (r = -0.58 to -0.81), peak oxygen consumption (V[Combining Dot Above]O2peak) correlated with reduced perceived wellness at Post24 (r = 0.44-0.58) and RPE post (r = -0.71 ± 0.28). High-speed running correlated with soreness (r = 0.42) and very high-speed running with reduced POT (r = 0.61). Previously, unreported half-time reductions in %VA and POT plateaued by postmatch, suggesting a role in regulating second-half performance. Perceptual and neuromuscular responses seem related to running intensity. Greater lower-body strength and V[Combining Dot Above]O2peak were associated with less CK (i.e., muscle damage) and perceptual responses postmatch, respectively, suggesting a training focus should be placed on these capacities.
authors.affiliation: School of Exercise Science, Australian Catholic University, Melbourne, Australia.
authors.forename: Paul J
authors.initials: PJ
authors.lastname: Tofari
authors.forename: Justin G
authors.initials: JG
authors.lastname: Kemp
authors.forename: Stuart J
authors.initials: SJ
authors.lastname: Cormack
mesh_terms: D000328:Adult; D056352:Athletes; D054874:Athletic Performance / Q000502:physiology*; D003402:Creatine Kinase; D005080:Exercise Test; D005221:Fatigue; D006801:Humans; D008297:Male; D018763:Muscle Fatigue; D018482:Muscle, Skeletal / Q000502:physiology*; D063806:Myalgia; D010101:Oxygen Consumption; D012420:Running / Q000502:physiology; D012916:Soccer / Q000502:physiology*; D055815:Young Adult
chemical_list: D003402:Creatine Kinase